On paper, The Silent Age is a standard point and click puzzler with a familiar time travel premise. As an experience, it rises above this common foundation with engaging atmosphere, smooth pacing, and pervasive situational humor from its likable Everyman protagonist.
An absurdly adorable and lovingly crafted game of Find the Stuff. Packed with detailed vignettes in constant gentle motion, brought to life with a gleeful variety of spoken beeps and percussion and chatter, it’s as if an artist gave voice to a flip book which somehow became interactive.
After Coal examines the renaissance of mining towns in eastern Kentucky and South Wales, the socioeconomic challenges of transitioning away from fossil fuel extraction, and the ground-up change through which these communities establish a new identity.
Like being shoved off a launching platform down a two-hour slide through Willy Wonka’s riverboat tunnel, but through a kaleidoscope of allusions and insight and inspiration rather than headless chicken nightmare fuel.
In its seventh year, this friendly, low-key gathering of nerddom and creativity expands into the broader realms of sci-fi and fantasy with a lineup of guest actors, writers, and directors from iconic popular media.
A charity fundraiser weekend of tabletop gaming shenanigans in which I attempted to fill the shoes of a first-person shooter, a noble luchador, and an eight-year-old girl (and her monster).
Programmer by trade, mad scientist and cat wrangler by night. Writer, illustrator, bodybuilder, occasional musician and singer. Maker of nifty crap and situationally appropriate mayhem. 8-bit gamer yelling at high resolution clouds.